Literature Review: Discuss pros/cons of each source, and describe why your project will be better/different/more extensive/more open hardware/more diy/more accessible (or whatever advantage you have over existing work)
1. The Shadow Dancer: A New Dance Interface with Interactive Shoes*
Another source since IEEE is broken: http://www.ic-at.org/ICAT2008_Proceedings/Papers/PO2_11.pdf
This is probably the most similar concept to what we’re trying to create. The authors of the paper created an interface using tap shoes to interact with a computer generated dancing avatar. The user creates a rhythmic pattern, which is then run through a system that creates a new, similar pattern which is then output through speakers as the avatar carries out corresponding dance movements. This produces an entertaining performance, but does not seem to create any persistent musical element. Our project will record the rhythms created by the user and loop them in order to create a multi-track, persistent musical performance. We will also minimize the hardware load from the user as much as possible, hopefully doing away with the need to have the dancer wear any tech besides tap shoes.
2. INTEGRATING A GESTURE INTERFACE TO A COMMERCIAL ONLINE DANCE GAME
This article documents the creation of a gestural control system for a dancing game similar to Rock Band or guitar hero. Users cause a character to dance by moving their hands into the right places on screen. This is effective in creating a movement based interface, but uses a movement that is incongruous with the nature of the game. Dancing is a whole-body activity, and therefore requires an interface that reflects this. Our interface will be specifically catered towards tap dancing and allow users to interact with both their feet and their body.
3. Mudit is an Inexpensive, Open Source Gestural Loop Performer [Pd + Arduino]*
Mudit allows users to create and loop music using a hand-held gestural interface. The interface seems relatively intuitive and takes advantage of the capabilities of the human hand by encouraging the use of a variety of hand movements. It seems though, that the relationship between the interface and music is not very direct, and it encourages more play than creation. Our interface would take advantage of an existing musical instrument, tap shoes, and leverage the technology of sensors and audio looping to enable it to create a more robust musical performance.
A Wearable Wireless Sensor Platform for Interactive Dance Performance – This paper outlines a system of wearable sensors to track motion and also biological info like the dancer’s heartbeat, light temperature etc. It outlines plans to make the system wireless, and works with Max/MSP Jitter. So, the system can control many things like music or image. This system tracks more than we would need to focus on tap dance and rhythm, but it’s basic sensor network may be helpful to replicate and study.
This paper outlines many ways to sense movement and pressure within a dance shoe. The system is wireless which frees up the dancer, but is very big, uncomfortable and visible by the audience. It would be preferable to conceal or eliminate hardware worn on the body. Adding the ability to turn on or off a sound will allow the user to create a loop.
Let’s NOT make ours look like this:
This example uses a gyroscope to tell if she is moving or turning. The music that is being played is not obviously being controlled by her, I would want to make something where the relationship between movement and sound is more apparent.
This one is kindof interesting- it’s a ball that makes music based on the way it’s moved, which allows for a neat dance trick.